

Platforms: PC, Xbox One, PlayStation 4, Android, macOS, Linux, Unfortunately, the shooting element of the game really brought the total package down.Īs a pure rhythm game, I’d recommend Aaeroin a heartbeat- you would simply have to slog through some shooting.Developer: Artifex Mundi, G5 Entertainment I found myself beeping, booping, and wubbing along with the songs. I loved the platforming-like rhythm sections, the overall progression of difficulty, and how it all blended with the soundtrack. The aspects that Aero gets right, it absolutely nails. It simply has more things to blow up in it. The art style almost reminds me of Journey with it’s barren desert backdrops and beautiful ambient lights. What made it even more confusing is that the following level was a boss run, and the level after that was noticeably easier, making the more difficult level seem incredibly out of place.Īesthetically, Aaero is an incredibly pretty game. But instead this came incredibly close to the beginning. This would have allowed me to work up the technique that would have made this seem fair. I really wouldn’t have had an issue with this difficulty spike if it came later. The game mixes the shooting segments in with the Rhythm sections and the result is simply not fun.Īt one point, I was being targeted with several projectiles while having to lock onto at least 5 different enemies and moving my ship along a particularly jagged streak. However around the fourth or fifth level, that all goes out the window. The first few levels are simple and straightforward, fairly simple platforming/rhythm sections, broken up with shooting areas. The player is never told how many targets they can lock onto at once, so I often found a stray projectile unaccounted for heading straight towards me that I could not shoot down.Īnother major issue is the general overwhelmingness of some of the courses. Also, some of the explanations can seem a bit obtuse. One problem being that the color of the aiming reticle blends into some of the backgrounds, making it particularly difficult to aim. While simple on paper, in practice it gets quite convoluted. In order to shoot, the player must maneuver the right analog stick around tracking all of the enemies and their projectiles then blowing them up with the right trigger. The shooting in Aaero is simple enough, but possibly it’s biggest downfall. If the player misses the ribbon, the lyrics drop out. Often times in the game, the lyrics or lead to the song depend on theplayer keeping the ship on track. Most often these streaks will move corresponding to the song played, and the player is tasked with keeping the ship on track with the streak. For these segments, the player must align the spaceship with colored streaks surrounding the screen. Instead of following suit with more popular rhythm games such as Guitar Hero or Rock Band in which the score relies on timing and button input, Aaero‘s rhythm works more like a platformer. The rhythm aspects of Aaero work particularly well. While most course follow a typical Run n’ Gun formula, there are a couple of boss runs thrown in as well to break up the monotony. The lack of story doesn’t hurt the overall playing experience, it instead assures the player that this is indeed an arcade-style shooting frenzy. The gameplay consists of a handful of courses based around popular Dubstep songs. In the opening menu there is a tutorial mode which teaches you the ropes of the rhythm shooter and then you are literally thrown to the wolves. However, Aaeroserves as a decent way to enjoy both forms of media.ĭeveloped by Mad Fellows, Aaero doesn’t have a story at all- which is fine. I’ve also never been the biggest fan of Dubstep music. I’ve never been a fan of rhythm or music games.
